Cameraman Tower Defense value List and Trade Tips
Compare demand, drop rates, and the Cameraman Tower Defense value snapshot so you do not overpay after Update 3.
Trading the wrong unit after Update 3 can wipe out weeks of summons. A Cameraman Tower Defense value check matters because raw damage and trade price do not move together: a unit that clears Insane can still be common, while a rare unit with little early damage can sit at the top of the chart. This Cameraman Tower Defense value guide uses a public value-list snapshot and player experience from post-update clears so you can compare demand, stability, and what a unit actually does in a match.
Why damage and trade price split
Cameraman Tower Defense has no in-game tier list. Community rankings after Update 3 come from unit stat cards and a small set of Insane clears, not from an official price board. A Cameraman Tower Defense value is a trading number: how scarce the card is, how many people want it, and whether sellers are already asking too much. Damage per second does not set that number.
That split shows up immediately at the top. Player experience puts TV Spider at about 10,000 splash damage per second with a range of 40, which is the highest paper damage in that ranking. The same reports say its card count was only 14 on launch day, and that it is a 1-in-500 pull. On the community value list gathered with these sources, Spider Tv sits at 8,000 with demand at 10/10 and a stability tag of overpaid and unstable. Traders often use TV Spider and Spider Tv for the same trophy. Confirm the artwork and name on the card before you treat them as one item.
Engineer Cameraman is the other scarcity spike. Community reports say it does no damage until it is maxed. For five levels its helpers only block the path. At max, each helper is reported at 3,000 damage per second and 100,000 health, with a new helper about every 20 seconds, and you can place three. It is described as a 1% pull from the paid Scientist Crate, which is why so few exist. The list prices Engineer Cameraman at 3,400, demand 8.5/10, stability unstable, under an Exclusive tag.
One creator’s value list, which is player experience rather than this snapshot, said Engineer was worth about seven Titan Cinema Men and that TV Spider was worth more than two Engineers. The later public cards do not match that seven-to-one line. Engineer at 3,400 versus CinemaMan Titan at 345 is closer to ten to one. Spider Tv at 8,000 versus Engineer at 3,400 is a bit more than two to one. Use the cards in front of you, not a remembered ratio from another week.
These notes are only for Cameraman Tower Defense. Toilet Tower Defense is a different Roblox game. Do not copy its unit stats, crate odds, or mode rules into a trade. Open the experience from the official Cameraman Tower Defense Roblox page and read the card you actually own.
The value snapshot traders are using
The community list cited here tracks 37 items across 12 categories. The visible page showed 18 of those 37. It carries a published stamp of April 13, 2026, and these cards were still the ones on display when the sources were gathered on October 15, 2026. Missing units are not confirmed as worthless. They may sit on the unloaded part of the list, or they may simply not be tracked.
Demand scores are community scores out of 10, not an in-game stat. Stability wording is cleaned up below from mixed labels on the page. The site presents the list as developer-backed. This article still treats every figure as a community snapshot, because the same sources say prices move after each update.
| Item | Listed value | Demand | Stability | Tag on the card |
|---|---|---|---|---|
| Spider Tv | 8,000 | 10/10 | Overpaid / unstable | Not shown |
| Engineer Cameraman | 3,400 | 8.5/10 | Unstable | Exclusive |
| Tv woman | 675 | 8.5/10 | Overpaid / slowly dropping | Not shown |
| 2x Lucky | 580 | 7.5/10 | Stable | Gamepass |
| 2x Money | 580 | 7.5/10 | Stable | Gamepass |
| Large prototype titan | 405 | 7.2/10 | Overpaid / stable | Not shown |
| Glitch plungerman | 390 | 6.5/10 | Slowly dropping | Not shown |
| Videotaper titan | 390 | 6.5/10 | Slowly dropping | Not shown |
| Upgraded Titan Speakerman | 360 | 5/10 | Stable | Mythic |
| CinemaMan Titan | 345 | 6.3/10 | Stable | Not shown |
The next band is where practical items live. A low number here does not mean the unit is bad in a match. It usually means more people can get it.
| Item | Listed value | Demand | Stability | Tag on the card |
|---|---|---|---|---|
| 2X speed | 300 | 7.7/10 | Stable | Not shown |
| Jetpack Cameraman | 300 | 4.7/10 | Stable | Exclusive |
| Spider crate | 80 | 5.5/10 | Stable | Not shown |
| Camera strider | 70 | 5.5/10 | Stable | Not shown |
| Scientist Crate | 55–60 | 8.5/10 | Stable / overpaid | Crate |
| Large Scientist Cameraman | 45 | 4.7/10 | Stable | Exclusive |
| Woman crate | 40 | 5/10 | Stable | Not shown |
| SpeakerWoman | 30 | 4/10 | Stable | Not shown |
Read the names strictly. The combat video says Upgraded Brute Prototype, Upgraded Videotaper Prototype, and Glitch Cameraman. The value cards say large prototype titan, videotaper titan, and Glitch plungerman. Those may be the same units under different community names, but that match is not confirmed. CinemaMan Titan is the list’s label for the unit players call Titan Cinema Man. SpeakerWoman is the list’s label for Speakerwoman. Ignore stray category junk on the page that is not a real unit tag.
Tv woman at 675 is the third unit on the visible chart, ahead of several monsters with higher reported damage. Its stability line says overpaid and slowly dropping, so a premium on top of 675 is a bad buy. SpeakerWoman at 30 is the opposite: common enough that the chart barely cares, even though combat reports rate its damage above other legendaries.
Gamepasses outrank most units. 2x Lucky and 2x Money are both listed at 580. 2X speed is listed at 300, but that card does not show a gamepass tag in the visible text. Do not assume it is the same thing as the speed unlock described below.
Drop rates that actually move the price
Scarcity is the main reason the Cameraman Tower Defense value of Spider Tv sits far above units that also delete waves. The rates below are player experience from the Update 3 ranking, not a patch note pasted from the client.
| Path | Reported odds | What that means in practice |
|---|---|---|
| Spider Crate price | 100 gems a try | Quests in that report paid 5 gems, so one crate is about 20 quests |
| TV Spider / Spider Tv | 1 in 500 from the Spider Crate | About 50,000 gems, or roughly 10,000 quests, if the rate holds |
| Camera Spider | 9.8% from the Spider Crate | A real pull, not the trophy |
| Speaker Spider | 90% from the Spider Crate | Most gem spends land here, at about 500 damage per second |
| Woman Crate | Not sold in the shop | Drops after a win: about 10% on Insane, about 2% on Easy |
| Tv woman | 2% inside the Woman Crate | About 1 per 500 Insane wins |
| SpeakerWoman | 20% inside the Woman Crate | About 1 per 50 Insane wins |
| Engineer Cameraman | 1% from the paid Scientist Crate | The crate itself lists at only 55–60 |
| Titan Cinema Man and the brute-style 1-in-1,000 slot | 1 in 1,000 from the basic crate | Creator estimate of about 90,000 coins of summons |
| Titan Cameraman | 1% slot in the basic crate | The featured basic-crate units rotate about every 20 minutes |
| Basic, uncommon, and rare filler | About 95% of the basic crate | Most summons are not trade pieces |
The Spider Crate math is harsher than the damage chart. A 90% Speaker Spider, a 9.8% Camera Spider, and a 0.2% TV Spider add up to a full crate. The crate’s own listed trade value is 80. Spider Tv is 8,000. Opening crates at list price to hunt the trophy is a grind, not a deal, unless you value the mid pulls yourself. Camera Spider’s trade price is not on the visible 18 cards, so it is not confirmed here.
Scientist Crate demand is 8.5/10 even though the crate lists at 55–60. That demand is the Engineer chase. One hundred crates at the middle of that range is about 5,750 in listed value, already more than Engineer’s 3,400, and the other pulls inside the crate are not confirmed. On these numbers alone, paying a premium for crates to roll Engineer looks worse than negotiating for the unit. That is not a full expected-value proof.
Woman Crate math is slow in a different way. Ten percent of Insane wins times a 2% Tv woman pull is one Tv woman per 500 Insane wins. SpeakerWoman is ten times more common on that path and lists at 30. The other 78% of the Woman Crate is not described in these sources. Easy mode’s 2% crate drop makes the hunt much worse. If you are farming the crate, Insane is the reported route.
Basic-crate targets need timing, not just coins. Community reports say the crate swaps its featured units about every 20 minutes, and Titan Cameraman can occupy the 1% slot. Summon when that unit is showing. A 10-summon bundle was reported at 900 coins instead of 1,000. The double-luck pass, in that same report, only boosts slots under 10%, so it does nothing for the filler that makes up most of the crate.
Combat power is a different ranking
The Update 3 player ranking called S tier anything that could carry Insane, the 50-wave mode. A tier still needs a carry beside it. B tier is something you place early and later replace. C tier holds a lane until a better pull. D tier is basic-crate filler. That is community opinion, not a mode rule.
| Unit in combat reports | Reported max performance | Reported cost | Trade note from the snapshot |
|---|---|---|---|
| TV Spider | 10,000 splash per second, range 40 | Spider Crate, 100 gems | Spider Tv at 8,000, overpaid / unstable |
| Upgraded Brute Prototype | 9,000 splash per second | 41,000 cash to max | Name match to “large prototype titan” (405) is not confirmed |
| Upgraded Videotaper Prototype | 7,500 per second, range 35 | 21,000 cash to max | Last upgrade doubles attack speed, not damage per hit. Name match to “videotaper titan” (390) is not confirmed |
| Titan Cinema Man | 7,000 splash per second | 38,000 cash to max | CinemaMan Titan lists at 345 and looks stable |
| Jetpack Cameraman | 5,000 per hit, once per second | 300 to place, seven levels, paid pack only | Lists at 300, demand only 4.7/10 |
| Engineer Cameraman | 0 until max, then helper stats above | Paid Scientist Crate | 3,400 and unstable |
| Glitch Cameraman | 6,000 per second after the last upgrade | 13,500 cash to max | Lobby range 27, in-match max reported at 25. Do not assume this is Glitch plungerman |
| Upgraded Titan Speaker Man | 5,000 splash per second | 17,000 cash to max | Upgraded Titan Speakerman lists at 360, Mythic, stable, demand 5/10 |
| Tv woman | 4,000 splash, burning tag | Woman Crate path | 675, but tagged overpaid and slowly dropping |
| SpeakerWoman | 3,500 per second | More common Woman Crate pull | Lists at 30 |
| Titan Cameraman | 3,000 per second, range 30 | About 8,500 cash to max | Not on the visible 18. Last upgrade doubles damage |
| Ninja Cameraman | About 1,000 per second | 200 to place, about 1,800 to max | Not on the visible 18. Best reported damage per cash |
Ninja Cameraman is the clearest “use it, don’t trophy-trade it” unit. At about 1,000 damage per second for roughly 1,800 cash, that ranking measured it as the best damage per cash in the sample. It also showed up in four of seven Insane wins the creator checked. Its exact crate odds are not confirmed, only that the cheap two-unit clear used a Ninja from the basic crate.
Scientist Cameraman is a wallet, not a weapon. At max it is reported at 500 cash per wave, and you can place four, for 2,000 a wave. That is double the 1,000 cash those reports assign to each wave from wave 20 onward. Popcorn Cameraman is the weaker generator, at about 200 a wave.
A few mid units punch above their trade tags. Laser Cameraman Car is reported around 2,500 damage per second for about 7,000 cash, with the last upgrade jumping damage from 200 to 500 and range from 19 to 30. Large Scientist Cameraman is splash, 300 to place and about 6,700 to max, yet it lists at 45. Titan Speaker Man is the cheap 2,000-damage option at about 4,500 total cash. Titan TV Man hits the same 2,000 in that report but costs about 16,000 to max, and splash is the only stated reason to pick it. Large TV Man is an epic that appeared in two reported Insane wins. None of those trade prices, except Large Scientist, are on the visible list.
Long range is not value either. Dark Camerawoman ties TV Spider at range 40 in that ranking and does only about 400 damage per second. Large Speaker is about 400 damage with range 15. Large Cameraman tops out near 500. Camera Helicopter sends blocking helpers that, at max, are described as reaching a 10,000-health titan form. Camera Strider’s combat stats are not in the tier report; only its list value of 70 is confirmed here.
What clears Insane, and how not to overpay
Player experience says you get 15 unit slots, and a finished board should be carries. Early cash is thin: wave 1 pays 50, and from wave 20 each wave pays 1,000. The usual advice from those clears is to max one unit before you place the next, because the last upgrade often doubles damage. Videotaper and Glitch are the stated exceptions: one doubles attack speed, and Glitch’s last step triples damage from 2,000 to 6,000.
The same reports put the first boss around wave 21, larger bosses at 35 and 40, an infected Titan Speakerman near 370,000 health on wave 49, and Boss Toilet 3 above one million health on wave 50. With a friend, that final boss is reported at double health, so a duo does not make wave 50 easier. Every win in that seven-clear sample was on the Toilet City map. That is a map name inside this game, not permission to import another game’s rules.
Removing a unit refunds about half its cost, which is how those players swapped starters for carries. One solo order, which is one clear and not a guarantee, was: Ninja first, then four Scientists and a second Ninja, all maxed early, then two Large Scientists, then at wave 40 the Ninjas came off for Titan Cameraman and Laser Car, then at wave 44 the Scientists came off for more Large Scientists, with auto-skip turned off at wave 48.
| Goal | What players actually used | Why it matters for trades |
|---|---|---|
| Cheapest reported Insane clear | Ninja Cameraman plus Titan Cameraman only | Both come from the basic crate. One solo player cleared all 50 waves with just those two |
| Stack plan | Up to nine maxed Titan Cameramen in another cheap win | Save cash for copies you can summon when the 1% feature is up |
| Low place-cost pair | Jetpack plus Large TV Man, reported at 700 cash to place | Jetpack’s list value is only 300, and demand is soft |
| Most common carry in the sample | Titan Cameraman in four of seven wins | High win rate did not put it on the visible value chart |
| Coin baseline | Insane pays 600 coins a win, about 12 a wave | More than double Easy in that report |
Coin bonuses in that October 2026 report were time-limited. A double-coins event made a win pay 1,200. With a double-coins pass as well, one win paid 1,800. A double-health modifier added 900 extra coins on one reported win. Confirm those modifiers in your own server before you count them. Double game speed was reported as an unlock at 200 wins, which speeds farming. Whether that unlock is the listed 2X speed item at 300 is not confirmed.
The Insane advice card, per those players, says legendary units are better, and both Ninja Cameraman and Titan Cameraman are legendaries. That is a gameplay tip. It is not a price tip. Update 3 units were already dropping when that video was recorded, and the advice was simple: do not overpay this week.
Before you send a Cameraman Tower Defense value offer, match the card name character for character, then check three fields: listed value, demand, and stability. Treat “overpaid,” “unstable,” and “slowly dropping” as a reason to bid under the number, not over it. The Cameraman Tower Defense value gap between two cards is only a starting ratio. Spider Tv at 8,000 against Jetpack at 300 implies a huge spread, but a real trader may not accept eleven Jetpacks, and Jetpack’s low demand means you might struggle to move it at 300 at all.
Prefer summoning a featured Titan Cameraman over trading away a scarce exclusive for a carry you can roll. Prefer buying SpeakerWoman or Large Scientist if you need damage or splash and the other person is charging trophy prices. Reconsider any Scientist Crate stack priced as if Engineer were guaranteed. Check the Cameraman Tower Defense value list again after every update, and after any weekend event, before you accept a number from a screenshot.
FAQ
How often does a Cameraman Tower Defense value list change?
Community reports say values move after every update, and new Update 3 units were already falling while players were still learning them. A list page can also keep an older published date while the cards on it change. Refresh the list the same day you trade, and do not treat a launch-week price as the price this weekend.
Should I spend gems on Spider Crates or trade for Spider Tv?
At the reported 1-in-500 rate and 100 gems a crate, the average hunt is enormous, and the list already calls Spider Tv overpaid and unstable. Most crates become Speaker Spider. Trade only if the ask is at or under the current list value and you want the trophy itself. If you want wave clear, Titan Cameraman and Ninja Cameraman did that job in reported solos without this pull.
Which cheap units are worth more in a match than on the chart?
Ninja Cameraman, Titan Cameraman, Scientist Cameraman, Large Scientist Cameraman, and SpeakerWoman all show strong reported roles, while the first three are missing from the visible value cards and the last two list at 45 and 30. Their exact live trade prices, where missing, are not confirmed. Use them to clear Insane, and spend your scarce trade value on units you cannot realistically roll.
Are Toilet Tower Defense prices safe to use here?
No. Toilet Tower Defense is a separate game. Cameraman Tower Defense prices, crate odds, and Insane rules in this article come only from Cameraman Tower Defense community reports and the value snapshot described above. If a wiki or chart mixes the rosters, leave it out of the deal.
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