Cameraman Tower Defense tv spider Stats and Odds
Stats, 0.2% Spider Crate odds, gem costs, upgrade scaling, and Insane mode tips for the TV Spider.
Why This Unit Is the Spider Update's Chase Drop
The Cameraman Tower Defense tv spider is the unit players circle back to after the October 10 Spider Update, because its published max level is the highest raw damage figure in the current unit index. If you are weighing a gem grind against a trade, the Cameraman Tower Defense tv spider is the drop that changes the math. It comes only from the gem Spider Crate at 0.2%, deploys for 400 match cash, and reaches 10,000 area damage per second when fully upgraded. That mix of a cheap deploy and a huge ceiling is why both Insane clears and lobby trade offers keep circling the same card.
Everything below refers to Cameraman Tower Defense, the Roblox game from Aligators Games. Other tower defense games with similar names do not use this Spider Crate, these cash costs, or this unit card. Open the official Cameraman Tower Defense listing on Roblox if you want the current place page, then confirm the tooltip in your own lobby before you spend gems. Figures here come from published unit notes and recorded matches during the Spider Update window in October 2026. A later patch can move a number overnight.
Published Stats and How the Upgrades Scale
In a match, this defender walks its lane and fires a forward cone. Damage lands on every enemy inside that arc, so it plays like a sweeper instead of a single-target tower. Published notes call the max-level pattern a 180-degree cone. One early spectator guess called the hit a clone effect, but the same footage later described the 180-degree arc, and that is the description that matches the written card. No slow, stun, or damage over time is listed.
Published cards for the Cameraman Tower Defense tv spider show a 400 cash deploy cost and a six-unit placement cap. The jump from the level-1 card to the finished card is the whole story of the unit.
| Stat | Level 1 | Fully upgraded |
|---|---|---|
| Placement cost | 400 cash | Same deploy cost |
| Placement limit | 6 per player | 6 per player |
| Damage per hit | 250 | 2,000 |
| Attack cooldown | 2 seconds | 0.2 seconds |
| DPS | 125 | 10,000 |
| Attack shape | Cone area | 180° cone |
| Attack range | 11 | 20 |
| Walk range | 15 | 40 |
| Listed final upgrade | — | 16,000 cash |
Read attack range and walk range as different stats. Walk range is how far the body travels. Attack range is how far the cone reaches. At max level those numbers are 40 and 20, not one shared value.
Damage multiplies by eight, from 250 to 2,000. Attack speed multiplies by ten, from a 2 second pause to 0.2 seconds. Together that is an 80-fold DPS gain, from 125 to 10,000. That is why a level-1 copy feels slow in player matches, and why the same model becomes a spawn trap after the last upgrade.
| Checkpoint | What the sources support |
|---|---|
| Level 1 | 250 damage, 2 second cooldown, 125 DPS, 11 attack range, 15 walk range |
| Level 3 | About 500 DPS |
| Mid-tier spend | A 5,000 cash investment is tied to about 2,000 DPS |
| Player mid-upgrade note | One match showed about 800 damage and a 0.8 second cooldown (about 1,000 DPS) before later upgrades |
| Final upgrade | 16,000 cash, 2,000 damage, 0.2 second cooldown, 10,000 DPS, 20 attack range, 40 walk range |
The full price of every arrow between those checkpoints is not confirmed. Do not add 400 + 5,000 + 16,000 and treat the sum as a complete max-out budget. There may be more upgrade steps than the notes spell out.
The model changes as it levels. Extra TV screens and mounted speakers show up on the chassis, which helps you spot an under-leveled copy during a crowded wave. A backpack on the final form is not confirmed for this unit. Players describing a backpack were talking about the Engineer Cameraman, a different tower.
Six fully upgraded copies add up to 60,000 area DPS only when each cone is actually connecting. Stacking every body on one tile does not multiply a single hit. Spread the arcs along the path.
Spider Crate Odds and the Real Gem Cost
You cannot pull the Cameraman Tower Defense tv spider from the lobby coin banner or from crates awarded at the end of a match. The only documented source is the Spider Crate in the lobby shop, and that crate takes gems, not coins.
| Result | Listed chance | What you should expect |
|---|---|---|
| Speaker Spider | 90% | The usual pull, and a serviceable early unit in player comments |
| Camera Spider | 9.8% | The middle prize; full combat stats are not confirmed here |
| TV Spider | 0.2% | About 1 in 500 pulls on average |
A single pull costs 100 gems. A 10-pull costs 1,000 gems. Unlike the Basic Crate, the 10-pack does not discount the price. The average gem bill for one copy is 500 pulls times 100 gems, or 50,000 gems. That is an average, not a promise. You can hit on pull one, or go well past 500.
| Chance of at least one TV Spider | Pulls (approx.) | Gems at 100 each |
|---|---|---|
| Expected average (mean) | 500 | 50,000 |
| About 50% | 347 | 34,700 |
| About 90% | 1,150 | 115,000 |
| About 99% | 2,300 | 230,000 |
Those rows assume every pull stays an independent 0.2% chance. No pity counter is confirmed. "About 99%" is still not a guarantee. Player testing also found that a 2x Luck pass and server luck boosts, which can affect coin banners under 10%, did not change the displayed Spider Crate rate. Buy volume, not a luck icon, if this crate is the goal.
Gems are not match cash and they are not summon coins. Documented ways to get them:
| Source | What players can actually count on |
|---|---|
| Quest board | Unlocks after 20 match wins. Four tasks at a time, 5 gems each, 20 gems per full board |
| Player trading | Gems can move through the lobby trade menu |
| Robux shop | Gem bundles sold in the in-game store |
That gap is why the Cameraman Tower Defense tv spider stays a long-term gem project for free-to-play accounts. One creator assumed the unit was Robux-only. Quests and gem trades exist, but the quest path is slow. At 20 gems per cleared board, the 50,000-gem average equals 2,500 full boards. How often that board refreshes is not confirmed, so do not turn that into a calendar promise.
If someone outside the game offers a guaranteed copy for your login, treat it as a scam. The crate is the official pull, and the trade menu is the official swap. Account credentials are never part of a real trade.
How to Place It and What Insane Clears Looked Like
The 400 cash deploy is cheap next to a 16,000 cash final upgrade, so the unit can enter early once your economy exists. It is not a turn-one tower if you have no income. Recorded runs banked cash first, often with wave skip, then dropped spiders and pushed levels.
Use this order on a normal Insane attempt:
- Hold the opening with cheaper units, or leak only the waves your base health can spare. A spider at 125 DPS will not solo the start.
- Put the first copy where the cone faces incoming enemies, on a bend or a straight choke. A cone aimed at a wall wastes the attack range.
- Finish one upgrade path before you fill all six slots. One unit at 10,000 DPS beats a row of level-1 bodies.
- Add copies up to the cap of six, then sell and replace if a later path needs coverage farther forward.
- Keep a second damage or spawn tool if the lane splits. The cone is wide, not global.
Players noticed a dark puff when the unit deploys, similar to a titan-style entrance. Treat that as a visual cue for facing, not as a stun. Nothing in the card says enemies are slowed.
On Toilet City and Desert, players fielding the Cameraman Tower Defense tv spider reported Insane clears in roughly eight minutes. In one of those runs the wave 50 boss was already down to about 56,000 health and fell quickly once the spiders were upgraded. Map bugs had been an issue the day before for some stages. Desert and Toilet City were working in the tests that followed. Cameraman HQ is not confirmed fixed from those same notes.
A harder player test used Insane with double enemy health on Desert, which that run listed at 1.5x rewards. Fully upgraded spiders, each at 10,000 DPS, plus Engineer Cameramen, still cleared. One late wave was called out around 4.32 million health. The reward shown for that clear was 3,360 coins and no victory crate. That is one match, not a drop table.
The Engineer is the partner players keep naming. It comes from the Scientist Crate, not the Spider Crate, and it is a spawner rather than a cone turret. In the same test, an upgraded Engineer fired on a long cooldown and sent a laser car camera tied to a very large hit, with a 20 second cooldown mentioned at that tier. Use it beside the spider, not as a substitute. Many high-end reports say the pair covers raw clearing and extra summoned damage at once.
No endless mode turned up in that testing. The player looked for the toggle and could not find one. Until a patch note says otherwise, plan around the listed difficulties.
Trading Value From the Launch Window
During launch week, the Cameraman Tower Defense tv spider still had an extremely low index count, and trade offers reflected that scarcity. Live index checks in player footage moved from 64 copies to 67 a moment later. Compiled notes from that same week put the wider count around 64 to 130. Those are launch snapshots. Every crate opened since then changes the number. A later "thousands exist" comment in the same video sits next to talk about common spider pulls, so do not treat it as a confirmed TV Spider population.
Community reports from the lobby trading hub describe some of the richest packages in the game. Recorded asks have included two Engineer Cameramen, coin-summon mythics such as the Upgraded Brute Prototype, and premium passes. That is a description of what some players offered, not a fixed price. Another community write-up tells you to read current patch notes before you assume every unit is tradable. Open the trade menu and see the card for yourself.
Speaker Spiders will be most of your pulls. Players call them a decent starter and a weak trade chip next to the 0.2% unit. Camera Spider combat numbers and any fuse or convert recipe are not confirmed here. If you do not enjoy the chase, trading gems or trading the finished unit is the other path the lobby already supports, when the menu allows it.
Frequently Asked Questions
Can you get the Cameraman Tower Defense tv spider with coins?
No. Coins feed other summons. This unit is tied to the gem Spider Crate at 0.2%, priced at 100 gems per pull or 1,000 gems for ten. Match victory crates are not a documented source either.
Do luck boosts raise the 0.2% chance?
Player testing says they do not. The 2x Luck pass and server luck effects that matter on low coin-banner rates left the Spider Crate percentage unchanged. Plan on pull count, not on a booster.
How many copies can you place, and what range should you trust?
You can place six per player. If all six are maxed and each cone is hitting, the combined figure is 60,000 area DPS. Trust 20 attack range and a 180-degree cone at max level. The 40 walk range is travel distance, not extra attack reach. Base values are 11 attack range and 15 walk range.
Is it better than the Engineer Cameraman?
They do different jobs. This spider is the published raw DPS leader and a cone clearer. The Engineer is a Scientist Crate spawner with strong utility in player tests. The clears people point to on double-health Insane used both. Own the spider if you want the damage ceiling. Keep the Engineer if you already have one.
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